H3000

Running & Flames

Music Video

Commissioned by H3000 and Universal Music, Collider's Creative Director Andrew van der Westhuyzen and Technical Director Hugh Carrick-Allan came up with a completely unique way to approach a music video.

Andrew proposed using the game engine Unreal to build a playable open-world game to create two music clips from H3000's debut album.

The videos are part of a single story in two parts. Running starts with the duo trekking across a desolate, wild landscape until we reveal a looming threat is on the move. While in Flames we go back 24 hours earlier to understand what the duo has taken and why The Hunters are so desperate to stop them.

Making the clips within an open world, real-time format meant we could embrace the serendipitous possibilities of this technology. And while some of the traditional creative processes stayed the same (eg. pre scripting and post editing) rather than tightly storyboarded shots and only creating to those moments, we created a more open journey route for the duo in the hope of finding unexpected moments along the way. Then the characters performances were 'played' through by Andrew, and screen captured to provide the rushes for Editor Adam Wills to shape.

The game spectacle provides a new kind of performance theatre, one that can be iterative, serendipitous and powerfully transporting!

Running & Flames hero, two suited travellers standing before a black flying-wing craft

We created an original, playable game, specifically made to film inside of to create two music videos for electro-duo H3000.

Designed and directed by Andrew van der Westhuyzen, and made in Unreal Engine by Collider's Technical Director Hugh Carrick-Allan, the storyworld environment features, epic vistas, giant toys and plenty of sci-fi touches.

Animation still from H3000, a colossal pink teddy bear slumped on a black plain

Early concept tests by Andrew van der Westhuyzen.

Running & Flames asset studies, a rusted spiral, a stone hand and half-buried forms

Giant toys litter the landscape.

Technology tests for H3000, a blue monolith placed across four mountain vistas

The Temple. The only safe place from the Hunters.

We modelled the duo’s bodies in ZBrush and used iphone face scanning software to capture their heads in a simple, low fidelity way to work in the game engine. While their bodies were mapped onto an existing Unreal locomotion ‘rig’ character that could be controlled by an xbox controller.

H3000 character render of a hooded traveller in a weathered grey suit

Luke Steele as intrepid interstellar rogue/explorer (a sci-fi Indiana Jones).

Run cycle poses from Running & Flames, an armoured figure caught mid-stride three times

Run tests in full suit detail for Jarrad and Luke.

Animation development for H3000, raw sculpts shown beside the finished textured duo

Modelling and final suit detail before Unreal Engine import.

The driving force for the Running clip were the Hunter characters. The Hunters were created to be absurd human-like entities - slightly comical and menacing.

Running & Flames landscape, a still dark lake under low mist and distant peaks
H3000 chase scene, two runners cresting a grey ridge as a red form closes in
Red bladed hunters massing on a cliff edge, from H3000's Running & Flames

The Hunters.

Given the project scale we had to be clever about how to reuse the game set. So we came up with a simple day night split between the two stories. This gave us vastly different atmospheres between the two clips - even though it was essentially the same set of parts.

Running & Flames finale, a shaft of white light rising from a field of embers
H3000 night scene, two small figures descending a vast blue hillside
Animation frame from Running & Flames, violet embers scattering through blue haze
H3000 explorers sweeping headlamp beams across dark rock at night
Running & Flames vista, bioluminescent pink and gold blooms beneath a thin light beam

The artefact beam.

Credits:

Director: Andrew van der Westhuyzen
Technical Director: Hugh Carrick-Allan
Support Modelling: Guy Robinson
Editor: Adam Wills

More like this?